0x Cheat for MTA:SA – ESP, Aimbot & Full Control
MTA:SA (Multi Theft Auto: San Andreas) is still one of the most popular GTA: San Andreas multiplayer mods — RP servers, racing, deathmatch, custom events. Lately, there’s been a lot of buzz around the 0x Cheat for MTA:SA, which claims to give players a full set of ESP visuals, aimbot, and even global map hacks to dominate on any server.

I’m opening this thread to collect feedback and discussion: is it really stable and undetected, or just hype?
🔎 ESP & Visuals
Player ESP: names, distance, boxes, skeletons, snaplines
NPC (ped) ESP with the same options
Vehicle ESP: names, distance, snaplines
Custom drawing types and styles
For those who tried it — does this overload the screen, or is it smooth enough for roleplay/fights?
🎯 Aimbot
Works on players & NPCs
Visible check to avoid aiming through walls
FOV circle + smoothness + prediction
Configurable aim key + bone targeting
Curious: can you run this in a “legit” way, or does it look super obvious in PvP servers?
🌍 Map Features
Global map showing players, names & blips
Adjustable blip size, map opacity, and custom keys
Hold/Toggle binding options
This part feels crazy OP for roleplay servers. Anyone tested if admins notice?
⚙️ Config & Customization
Save & load configs
Optimized menu for quick adjustments
Fully customizable visuals and binds
🛡 Safety
Supposedly bypasses MTA Anti-Cheat, client-side, and server-side AC
Works on Windows 7 / 10 / 11, both 32-bit and 64-bit
Requires DirectX 9
But… MTA servers are usually strict. Has anyone here been caught or banned with 0x?
🚀 Final Thoughts
On paper, the 0x Cheat for MTA:SA looks like a full control kit: ESP, aimbot, map hacks, configs. If it really works undetected, it could change how people play competitive or RP servers.
👉 Anyone here used 0x long-term on big servers? Did it hold up, or did anti-cheat catch on?